Developing mobile apps using Apache Cordova or any other platform involves constantly deploying your app to real devices. This process can become tedious because the phone or tablet must be connected via USB cable to your computer. However, you can connect your device via WiFi and deploy and debug your app normally following these steps.
This article’s goal is to briefly explain how to create your Cordova app for iOS from Visual Studio 2017 or 2015, and why you should avoid using Visual Studio’s remote build agent for this. There’s a more reliable way to manage your Android app in Visual Studio and then export it to your iOS platform version and Xcode.
Despite Google’s efforts to deprecate the Android SDK Manager standalone GUI in an attempt to force the installation of Android Studio, which is irrelevant for Cordova apps, you can still run any Android emulator without Android Studio using the updated SDK Manager tools. This process involves installing the SDK tools 24 and then updating them to version 27 with the provided links.
Below are some of the issues you may experience when trying to develop Apache Cordova mobile apps with HTML, CSS & JS for Android, iOS and Windows using Microsoft Visual Studio 2017. For these and other reasons I prefer to keep using Visual Studio 2015, which has none of the mentioned issues.
DivXLand Media Subtitler is an award-winning, freeware and multi-language program for creating, editing and correcting external subtitle files fast and easily.
This software is the preferred choice for users that need to get started right away creating subtitle files from scratch and those who seek more advanced features such as auto-timing, error fixing and spell checking.
DivXLand Bitrate Calculator is a freeware tool that allows the user to calculate the audio and video bit-rates for encoding DivX and XviD movies with a specific target file size, optimizing target video quality and reducing the wasted free space CDs and DVDs.
After decoding a GRF graphics file with GRF Wizard and the GRFCodec, you’ll have an NFO (plain text) file, and one or more PCX or PNG image files. By editing the NFO file, you can alter the size and position from indivial game sprites (graphics). This is an almost impossible process to do by hand, while NFO Editor makes this a quick and effortless task.